Wednesday, March 5, 2014

Pitch - Planet Fall

2-3 Char., Crowd Sim, 2 environment.

We open on a shiny, super futuristic city at dawn. Everything is perfect as a tiny genius kid is fixing a new machine. Suddenly, the sky dims - he realizes there is gigantic moon inbound, headed to destroy the entire city. He hurriedly activates his machine, and a bright blue anti-grav beam blasts at the incoming moon - but it is only slowing the inevitable. The young genius realizes he can't save the city on his own, and has to work together with the other citizens to build enough anti-grav beams to push the planet away. Although grudging to help the genius kid, eventually the city learns how to work together to build the machines and are able to push the moon away at the last second. 

1 comment:

  1. We feel like a relatable, well developed character would really help the audience to relate to the character enough to be interested in exploring/learning about these worlds in these stories you are creating.

    Questions:
    What triggers the story? (The moon/danger already being there makes the story lose build up, or establish a contrast of safety vs danger)

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