Wednesday, May 27, 2015

Renault Estaette




Just threw on some maya default textures.  Just wanted to see how my model might look. 

also ops its renault estafette not estaette

Tuesday, May 19, 2015

Hair Tests and Update






I had done some earlier tests that I thought I posted what I had done earlier but I guess not. So the first two pictures were early, early, early tests and before a 3D model was built.
The last picture is where I am currently, using the lighting rig and messing around with the hair shader. Still work in progress.

Monday, May 18, 2015

Lighting Tests

Here is some test lighting for what the cafe could look like at night time.  Since the characters get into trouble after they leave the restaurant, I thought it might be a good idea to have the restaurant lit with warm light and the surrounding parts of the town lit in a blueish green light.
Here is another test for what the lighting could look like before they enter the cafe.


papa ghost exploration


This is a possible look created using a render from houdini and nuke. It uses an average merge node and alpha correct to get the middle of his body see through but the edges not. Also there are some edge blurs and glows to give him a godly feel.

Monday, May 11, 2015

lighting test

Here is a quick lighting test for sunset at the cafe. It is more painterly in its color pallet.  I think photo real lighting could look nice as well.  I'll experiment with that next.  Let me know what you think. - Chris Romney


Wednesday, May 6, 2015

Waiter based off Steve

There are only a few adjustments to Steve's model. The main ones of course being the hair and clothing. Beyond that we would only need to adjust the jaw line and point the nose upwards. It may also be helpful to give him bonier shoulders. this still needs to be reviewed and approved. I don't know where to contact Danny, so I'll just put it here for now.

Dark Street Lighting 5%



Here is a really rough scene of the Street.